Compared to Adventure’s 20 something abilities that might seem like a step backwards, but considering the Game Boy’s hardware limitations, it might not have been practical to program 20 plus Copy Abilities and assign them to their own corresponding enemy. Going in from Adventure, there are only 7 copy abilities in Dream Land 2: Burning, Cutter, Ice, Needle, Parasol, Spark and Stone. His animal friends Rick the Hamster, Coo the Owl and Kine the Fish are here to help!! So the dealio is that a substance/entity/being called Dark Matter wants to turn everything to darkness and Kirby has to stop him. We're gonna delve into stone one of this odd Kirby rock formation. I mean that in the way that the number is a bit of a misnomer, it's really the start of a trilogy within a bigger franchise, in the same way that Wrath of Kahn, Search for Spock and The One With the Whales all directly tied into each other. This might sound goofy but Kirby's Dream Land 2 is almost like Star Trek II: The Wrath of Kahn. This game (and as we will soon come to understand, this TRILOGY) was made by a different team at HAL Labratory and lead by the mysterious Shinichi Shimomura who no one seems to be able to confirm their gender, what they look like and some outlets have even rumored that this person might be dead. It was followed up by the great NES platformer Kirby’s Adventure and a couple of spin-off games ( Pinball Land and Dream Course).ĭream Land 2is another kind of animal entirely. Kirby’s Dream Land was a surprise hit for Nintendo and from this unlikely engine that could sprung out a surprise new franchise from Nintendo.
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